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KURAI Student Project

100 Days at Sea

A pixel-art survival game built by students in a KURAI Microsoft MakeCode Arcade workshop. Keep your sailor aloft through the blizzard and dodge what the sea throws at you — it only gets faster. Rebuilt here to play natively in your browser.

Workshop buildBlock-based codingOne-hit survival
Play the game ↓
100 Days at Sea
Survive the storm
Days 0

100 Days at Sea

Tap or press ↑ to fly. Fight the storm and dodge what the sea throws — how long can you last?

Arrow keys / tap
to fly & dive

On desktop, click the game first, then use the arrow keys. On mobile, tap to fly.

How it was built

From coloured blocks to a real game.

In a KURAI MakeCode Arcade workshop, students snapped together visual code blocks to bring a game to life — drawing every sprite pixel by pixel, setting gravity so the sailor falls, and making obstacles spawn faster and faster the longer you survive.

Along the way they met the ideas every game maker uses: gravity and velocity, spawning with chance, collisions, and a score that climbs with time. We rebuilt their game natively for the web — the exact pixel art and rules they made, running on a plain browser canvas with no plugins.

Sprite pixel artGravity & velocitySpawning with chanceCollisionsScore & difficulty

Your child could make something like this.

Every project is paired with an instructor and shaped by real iteration — exactly how our students learn to build games they're proud of.