Skip to content

KURAI Student Project

Pugal's Gravity Rooms

Flip gravity up, down, left or right to send yourself — and the boxes — tumbling toward the exit. Seven mind-bending 3D rooms to escape.

Age 9
Builder
4 weeks
Build time
7 rooms
3D puzzles
Play the game
Promotional poster for Pugal's Gravity Rooms
Gravity Rooms 3D
Think · Switch · Fall · Solve
Lvl 1/7
G:

Tip: switch gravity with the arrow pad — on a keyboard, I J K H flip up / down / right / left.

Pugal presenting his finished game at module wrap-up.

How he made it

One mechanic at a time.
Tuned puzzle by puzzle.

Pugal wanted a game you solve with your brain, not fast fingers — so he set out to build rooms where you change which way is "down". He started by breaking that big idea into small steps.

Over a few weeks of paired sessions, Pugal worked alongside his AI Explorers instructor — prompting an AI tool to set up a 3D room and a character who falls, then asking for buttons to flip gravity up, down, left and right. Each new piece — pushable boxes, spikes that reset the room, a glowing exit — started as a prompt, then got played, broken and refined until the puzzle felt fair.

By module wrap-up, Pugal could explain exactly why each room worked — how the boxes fall, why a careful gravity flip clears the spikes, and how he designed all seven rooms to get trickier.

Step by Step

From a falling boy to seven rooms.

What an AI Explorers session actually looks like — the game at each stage, the prompts Pugal sent to the AI, and the next thing he wanted to add.

1Step 1 of 3

A boy who falls

One 3D room, a character, working gravity.

Pugal sketched the idea, then asked the AI: make a 3D room with a little boy who falls down to the floor. He had a character standing in a room within minutes — and spent the session tuning how fast it fell.

Skills practised
Computational thinkingAI literacy
2Step 2 of 3

Flip the gravity

Buttons to switch which way is down.

The big idea: add buttons so I can change gravity — up, down, left and right. Suddenly the boy could fall toward any wall. Pugal then refined the controls until switching felt smooth and the boy rotated the right way.

Skills practised
Iteration & debuggingAI literacy
3Step 3 of 3

Boxes, spikes, seven rooms

Pushable boxes, hazards and an exit.

Pugal added boxes that fall too, spikes that send you back, and an exit to reach. He designed seven rooms in his notebook and tuned each one — explaining every puzzle at module wrap-up.

Skills practised
Problem solvingCommunication

The guide

How to play.

Pugal also designed a how-to-play poster — the goal, the controls, and how gravity, boxes and hazards all work together. Tap to view it full size.

How-to-play poster for Pugal's Gravity Rooms

Your child could build something like this.

Pugal learned by making — paired with an instructor, iterating with AI, debugging 3D physics in real time. Your child can too.